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GI multiplier doesn't work
There are FumeFX fire, smoke and a simple box object in my MAX scene.
I chose V-ray for render and I turned on the indirect illumination(GI).

When I rendered the scene, the FumeFX fire was not bright enough,
so I spined up the GI multiplier to 999, and rendered again.
but, nothing's changed.

what's wrong with my scene?

-version info
FumeFX 1.2d
V-ray adv 1.50.SP5
3dsMAX 2010 SP1

Maybe they have changed something in their renderer so that FumeFX GI multiplier doesn't work anymore.


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