I was wondering what the challenges are to get FFX to simulate liquids rather than gases?
I've seen very few FFX driven liquid sims, apart from some Zero Gravity ones, where particles are driven by the sim and meshed.
Are the theories behind them similar or totally different, as it seems a natural evolution to give Fume the ability to do something similar to RealFlow/Glu3D?
Thanks,
Steve
Hi,
yeah I wasn't sure if they were completely different in terms of simulation.
There are other sims out there, but I get the impression that Glu3D seems to have stagnated, and that just leaves Realflow that I know of (which is way more than I'd be willing to justify)
Do you know of any others that are worth looking at?
Cheers
Steve
Blender can do fluids and it's free... but probably not good for production.
Kresimir
Hi,
yeah I was just looking at Blender - I see there is a script to get obj sequences out of it, and I've just bought Supermesher which converts OBJ sequences as well.
I'll have to see how it handles...
Cheers
Steve
Hi Steve,
In terms of fluids, it really depends on what you are trying to achieve in terms of complexity.
You can, for instance, use either Box#2 or Rayfire PhysX to do some "cheap" fluid sims simply by wrapping the particle meshes with blobmesh or pWrapper. I say cheap because you are very limited in your particle counts.
You can however simulate fairly convincing viscous fluids with them. Water on the other hand would be a system killer just due to the volume of particles you need to make a believable simulation.
Fume + Krakatoa works very well with more mist like sims, simply because mist is more gaseous in behaviour than fluid, a subtle combination of both Fume/Krakatoa+PhysX/meshWrap may get you something reasonable in terms of watery effects.
On the note of Blender, I seem to remember PartiallyFrozen(Mark Theriault) whipped up a script to get blender fluids into max, it is bouncing somewhere on the internet, might toake a look for it
blower of smoke ..ooOO
Sorry to dredge this old thing up, but I was wondering if either A) Afterworks had decided to do fluid sim (unlikely), or B) if someone could suggest other alternatives...here is what I've found so far:
RealFlow: Assuming I am willing to sell my organs on Ebay, I might be able to afford this product. Otherwise not really an option.
Glu3D: Not at all impressed with what I've seen - - maybe good for simulating molasses, but water not so much.
Max alone: If I want particle sprays I'm okay..a spilling glass? Out of luck.
Blender: I am not sure if you can export/import, but I'm having trouble getting it to do nice water.
What am I missing? Or is what I'm missing $4000 for RealFlow?
Actually I just found Phoenix...it's odd that they are doing smoke/fire and extending to other fluids, but Afterworks seemingly has no interest. It would be tough to buy Phoenix JUST for fluids since I have FumeFX, but if Phoenix does fluids AND fire/smoke, then when it comes time to renew/add licenses that might be a good choice.