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FumeFX Suggestions
#1
Fxd File Cropping:
- Able to crop existing fxd files.
- usefull for fume libraries to take up lesser disk space.
- cropping by:
- bounding Box
- object volume
- voxel data threshold

Fxd File Combine:
- able to combine simulations into one fxd file sequence.
- combine voxel data by average or by min/max

Fxd File Generate:
- say for example generate fluid mapping from an existing fuel, velocity sim?
- generate smoke from an existing fuel sim?

Cache Mesh Voxels:
- this could be usefull for very large scenes
- when simming, instead of reading all the geometry (with modifers, animations and stuff), a mesh voxel data is used instead.

Fume Source: Invert
- say a sphere or box source, with SET Fuel:0 (kill the fuel in the sim), what normally happens is that any voxel inside this source will get the effect of having its fuel value set to 0. It would be nice to be able to invert this effect so that what's outside the volume gets the Fuel:0 setting.

Burn Maps:
- something like wet maps
- generates a sequence of bitmaps where colors are controlled by voxel thresholds, like a certain heat value will color the maps with white.
- might also be usefull as moisture maps

Preview: Elevation/Z-Depth Shading Type
- is it possible to shade the voxels in the preview (or even in the render) using elevation (the lower/farther parts gets white, higher/nearer parts gets black) and z-depth?
- this is because when previewing the smoke in the Preview window, its usually hard to guess the depth of the smoke without seeing the shadows.

Object Volume Emission:
- it would be nice to generate voxel using the actual object volume
- it seems that when using Object Sources, only the surfaces generate voxels (unless i'm mistaken Big Grin )
- option to also use 3d map emission within the volume
Jeff Lim
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