08-22-2007, 09:28 PM
Hi all.
I was wondering what did actualy solved the problem with the artifacts, 4dartist? We had many answers, but which one solved the problem?
I also got questions about the solutions:
- increasing the high treshhold in the smoke render settings up to the same number as the smoke density in the emitter
- You means to increase the high treshhold to the same value as the smoke amount in the obj/src tab, right?
- You can get rid of it by adding some jittering to renderind and using lower step size as well as reducing smoke opacity.
- When you talk about jittering, does it worked in the same way as the step size, the lower the value , the finer the effect?
Thanks in advance guys,
Simon
I was wondering what did actualy solved the problem with the artifacts, 4dartist? We had many answers, but which one solved the problem?
I also got questions about the solutions:
- increasing the high treshhold in the smoke render settings up to the same number as the smoke density in the emitter
- You means to increase the high treshhold to the same value as the smoke amount in the obj/src tab, right?
- You can get rid of it by adding some jittering to renderind and using lower step size as well as reducing smoke opacity.
- When you talk about jittering, does it worked in the same way as the step size, the lower the value , the finer the effect?
Thanks in advance guys,
Simon
Pierre-Simon Henri
FX Animator
Montreal
"À force de vérité, j'ai de mon vivant conquis l'univers."
--- Faust
FX Animator
Montreal
"À force de vérité, j'ai de mon vivant conquis l'univers."
--- Faust