10-28-2006, 09:52 AM
Hi,
for that scene I just took the supplied underwater scene and amended the seamaterial to make it a blend material, then used a real photo of foam to mask between the seamaterial and a standard white self-illuminated material.
Note that you should use real-world texture co-ordinates to get the bitmap to the right scale.
There was a bit of post in combustion using a plugin called shine to fake the volumetrics, but nothing too fancy.
Cheers
Steve
for that scene I just took the supplied underwater scene and amended the seamaterial to make it a blend material, then used a real photo of foam to mask between the seamaterial and a standard white self-illuminated material.
Note that you should use real-world texture co-ordinates to get the bitmap to the right scale.
There was a bit of post in combustion using a plugin called shine to fake the volumetrics, but nothing too fancy.
Cheers
Steve

