• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Under water?
#2
Hi,

for that scene I just took the supplied underwater scene and amended the seamaterial to make it a blend material, then used a real photo of foam to mask between the seamaterial and a standard white self-illuminated material.

Note that you should use real-world texture co-ordinates to get the bitmap to the right scale.

There was a bit of post in combustion using a plugin called shine to fake the volumetrics, but nothing too fancy.

Cheers

Steve
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)