07-27-2019, 12:11 AM
Hi Kresimir,
It flashes "unsupported graphic device 0x000F" in lower left corner, just fume box shows in viewport (unless I turn on voxel view to see just the voxels of course). In Fume4 I didn't really use gpu viewport, just used basic preview window so was wondering, if there's an issue with using gpu, if the older style preview is still available, though wasn't clear on how non-gpu worked back in Fume4. Currently with Fume5 have no way to preview sims unless I render stills or turn on voxel view, so hoping to get this working soon so I can use this in production.
Also after a few flashes of the error message, 3ds max freezes, or bogs down, and I usually have to kill the process. This newer gpu is recommended for Arnold GPU and 3ds max, so hoping I don't have to get rid of it. Have tried both DirectX 11 and 9 - same issue.
Additionally, have followed the v5.0.4 video, but in 3dsmax 2019 am not seeing how to select a floating window - or maybe I'm missing something. I believe it's only for 3ds2020, so perhaps I can't do a native floating viewport window in 3ds2019.
Thanks.
It flashes "unsupported graphic device 0x000F" in lower left corner, just fume box shows in viewport (unless I turn on voxel view to see just the voxels of course). In Fume4 I didn't really use gpu viewport, just used basic preview window so was wondering, if there's an issue with using gpu, if the older style preview is still available, though wasn't clear on how non-gpu worked back in Fume4. Currently with Fume5 have no way to preview sims unless I render stills or turn on voxel view, so hoping to get this working soon so I can use this in production.
Also after a few flashes of the error message, 3ds max freezes, or bogs down, and I usually have to kill the process. This newer gpu is recommended for Arnold GPU and 3ds max, so hoping I don't have to get rid of it. Have tried both DirectX 11 and 9 - same issue.
Additionally, have followed the v5.0.4 video, but in 3dsmax 2019 am not seeing how to select a floating window - or maybe I'm missing something. I believe it's only for 3ds2020, so perhaps I can't do a native floating viewport window in 3ds2019.
Thanks.