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Zdepth and Transparency
#1
Guys, I have two FumeFx objects overlapping each other in my scene, one at foreground and the other one coming from background and moving to the front. My smoke is transparent and the Zdepth pass is not, any idea how to fix that, whether it's at compositing or at render time? I'm a bit reluctant to render out the Depth of field out of Max as it makes my workflow very rigid at compositing. Any Idea?

Thx
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