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FumeFX communicating progress to Deadline - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: FumeFX communicating progress to Deadline (/showthread.php?tid=714) |
FumeFX communicating progress to Deadline - Jordan - 11-18-2008 I am making a fumeFX submission script for deadline 3 and was wondering if there was a way to communicate the update progress of the fume sim to deadline via the DeadlineUtil.LogMessage command I am running the net sim as a script job so i am calling $fume.simulate(), not using the $fume.BackBurnerSim property. If this matters i can change it. Cheers! Re: FumeFX communicating progress to Deadline - Jordan - 11-19-2008 ok, i figured out i can put the setprogress function in the PostStep function of the fume maxscript.. Now all I need to do is be able to access the FumeFX Maxscript via another script. Any Ideas? Re: FumeFX communicating progress to Deadline - Jordan - 11-19-2008 Is there any way to get fume to report what frame it is up to? I was trying using currenttime, which was fine for a max in workstation mode but it doesnt seem to work when it is simming in network mode. Re: FumeFX communicating progress to Deadline - sitnisati - 11-28-2008 Hello, At this point you cannot get current simulated frame through a max script. I have added this to a wishlist. Kresimir |