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FumeFX communicating progress to Deadline - Printable Version

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+--- Thread: FumeFX communicating progress to Deadline (/showthread.php?tid=714)



FumeFX communicating progress to Deadline - Jordan - 11-18-2008

I am making a fumeFX submission script for deadline 3 and was wondering if there was a way to communicate the update progress of the fume sim to deadline via the DeadlineUtil.LogMessage command
I am running the net sim as a script job so i am calling $fume.simulate(), not using the $fume.BackBurnerSim property. If this matters i can change it.

Cheers!


Re: FumeFX communicating progress to Deadline - Jordan - 11-19-2008

ok, i figured out i can put the setprogress function in the PostStep function of the fume maxscript..

Now all I need to do is be able to access the FumeFX Maxscript via another script. Any Ideas?


Re: FumeFX communicating progress to Deadline - Jordan - 11-19-2008

Is there any way to get fume to report what frame it is up to? I was trying using currenttime, which was fine for a max in workstation mode but it doesnt seem to work when it is simming in network mode.


Re: FumeFX communicating progress to Deadline - sitnisati - 11-28-2008

Hello,

At this point you cannot get current simulated frame through a max script.
I have added this to a wishlist.

Kresimir