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Upwards Burn - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Upwards Burn (/showthread.php?tid=302) |
Upwards Burn - Grizvon - 02-12-2007 Greetings! Does anyone know of a way to create fire that slowly burns up a source object, without having the source object start out completely on fire? Any advice would be greatly appreciated. - Bandu - 02-12-2007 you can use maps to place fuel and heat... - Grizvon - 02-12-2007 You'll have to excuse my ignorance. I was sort of thrown on a project at the last minute with a quickly approaching deadline. Unfortunately, I wasn't given much time to mess around and learn all the in's and out's of FumeFX. I ran through a couple of the video tutorials, but they all seem to just tell you what values to enter where, without really explaining why or how they affect the simulation. I haven't really explored using mapping for the fuel/fire. Is it possible to pass fire on from one source object to another? Like if I had a separate source object that was on fire below the other source object, would the fire pass from one to the other? - sitnisati - 02-15-2007 Hello, In front of map is a button, which is [Disabled]. Click on it and choose 'Source from Intensity'. Now you can pick a map for the fuel emission and animate it. That is the fastest way how you can make it to rise (you could also write some expression). Kresimir - Grizvon - 02-16-2007 Ahh, thanks Kresimir. I saw the map option for the fuel emission, but haven't tried animating it. I'll check it out. Thanks again. |