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Smokey lettering - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Smokey lettering (/showthread.php?tid=251) |
Smokey lettering - visualchaosfx - 01-08-2007 Here is the scenerio: I have lettering that is made out of smoke using fumeFX. How do I make it to where the wind blows the lettering away? Ive tried some different settings and played with the wind settings but I'm not getting the right results. I can get the smoke to blow in the direction I need it to go but it seems that the smoke keeps emitting from the object source. - Rif - 01-08-2007 i did a similar example a while ago .. I was doing it with particle emition to born the smoke and then kill the particles when needed... Never the less : If u do Not kill the density from ur source , the smoke will always be emiting that amount of density .. so i suggest u to animated the density up and down at the moment u dont wanna have emition anymore. or even animate the boolean true active from ur source on and off , that will fix u r " keep on emiting issue" .. Now for the wind , treat FFx like a Particle system.. What would u do to get some winds on ur particles ? U would problably bind a wind spacewarp with some turbulance , well then bind a wind space direction , put a decay or whatever u usually do on particles.. That spacewarp , after added in the obj\src rollout of FFx , will create some Velocity field in the grid and will disturb the fluids in ur setup .. keep in mind when using the max winds , the scale for the turbulance is Inverted ( mean smaller number in scale = bigger noise patern ) .. |