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Dreamscape Seabump artifacts in distance - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: DreamScape (https://forum.afterworks.com/forumdisplay.php?fid=11) +--- Thread: Dreamscape Seabump artifacts in distance (/showthread.php?tid=199) |
Dreamscape Seabump artifacts in distance - Steve Green - 10-13-2006 Hi, is there any foolproof method of getting rid of the vertical bars that DS Seabump tends to create? I've tried filtering, falloff maps with the map in the distance using larger values, but I'm having to use other procedural maps instead as the lines are too distracting. Thanks, Steve - sitnisati - 10-14-2006 Hi Steve, I've seen those if you render SeaSurface without materail applied to it (if we're thinking about the same lines). You might try to reduce number of polygons in the distance. Kresimir - Steve Green - 10-14-2006 Hi Kresimir, I'll give it a try - I managed to reduce it quite a bit with a falloff map that had sea bump in the nearest slot and black in the far slot. Cheers Steve |