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NSim weird issue in max 2016 - Printable Version

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NSim weird issue in max 2016 - nelpiper - 02-05-2017

Hey guys.
I´m running into a weird behavior. I´m a doing a scene where i need at least 2 fume grids, so I´m using Nsim. Problem it´s a fast moving object. Am I doing something wrong? What´s the workaround? Thanks.
[Image: AF1QipMnd9D_fAPYLod7xXtDQUFFdnACRuZqwWkB-9oh]
https://www.flickr.com/photos/20905836@N05/32683890816/in/dateposted-public/


Re: NSim weird issue in max 2016 - sitnisati - 02-06-2017

Hello,

Would it possible to post a scene so that we can take a look as right now it is hard to tell what happens with the simulation ?
You can attach the scene to your post, or email the scene to us at support@afterworks.com
We will take a look at it.

Thank you.

Regards,
Kresimir Tkalcec


Re: NSim weird issue in max 2016 - nelpiper - 02-09-2017

Will do.
Thanks.


Re: NSim weird issue in max 2016 - nelpiper - 02-14-2017

Here is the scene.

Thanks.

[ATTACHMENT NOT FOUND]


Re: NSim weird issue in max 2016 - sitnisati - 02-16-2017

Hello,

It seems that you have instanced grids and they write to the same caches and they are all master grids.

Here is a simple N-Sim tutorial to start with: http://docs.afterworks.com/FumeFXmax/De ... x/Tutorial 09 N Sim.htm

More about N-Sim can be found here: docs.afterworks.com/FumeFXmax/Default.htm#FumeFX4max/Simulation_1.htm?Highlight=N-Sim


I hope this helps.

Regards,
Kreismir Tkalcec