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Scaling grids in FumeFX 4.0.1 - Printable Version

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Scaling grids in FumeFX 4.0.1 - avivbarami - 01-21-2016

Hi,

We need to be able to work in "normal" scale, and then transform (most importantly scale) our sims to place after the fact.
In previous versions of Fume (2) we could use the "Rescale World Units" utility to scale the Fume grid, up or down, and retain the same look and render times.

We just noticed that in the latest version (4.0.1) there's seems to be an issue with that workflow.
The re-scaling does not seem to affect the voxel data of the grid, but only it's shape, so that the actual data is way outside if the grid.

Is this a known thing?
Is there a new workaround or a new solution to get the same effect?

Appreciate your help,
Aviv