3ds max 2014 occasional Crash on Render - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: 3ds max 2014 occasional Crash on Render (/showthread.php?tid=1418) |
3ds max 2014 occasional Crash on Render - ralphr - 06-07-2013 I'm currently having a problem rendering high res fumefx sims. Max has no problems rendering my test sims. But now I have a high res sims where my files are around 2 gigs max will most likely crash after it load the file for rendering. It usually goes like this I open my scene press render and 9 out of 10 times the render will go through. But if I try to render a second time during the same max session 9 out of 10 times it will crash. This happens when I try to render in Vray or Scanline. I don't think its my memory cause I have 28gb and I can render other stuff which needs a lot of memory without a problem. I also tried using a clean scene and a new simulation in a new fumefx grid. As soon as the files get big max is becomming more crash happy. My System is CPU Intel Xeon X5680 @3.33ghz 28 GB Ram GTX580 Using windows 7 3ds max 2014 and fumefx 3.5.2 Help would be appreciated Re: 3ds max 2014 occasional Crash on Render - sitnisati - 06-24-2013 Hello, Can you please let me know how many voxels are there on the last cache that renders? Anything else in the scene, like RenderWarps, etc.. ? Thank you Kresimir Tkalcec Re: 3ds max 2014 occasional Crash on Render - ralphr - 06-26-2013 Thanks Kresimir for the response. Sorry do you mean my grid size with how many voxels? If so the size for the high res sim is: 1019x550x530 Low Res was around : 333x180x173 And no I don't use any render warps. Cheers, Ralph Re: 3ds max 2014 occasional Crash on Render - sitnisati - 07-15-2013 Hello, Sometimes the memory fragmentation can occur, but it seems that you have plenty of computer memory for rendering that grid so it shouldn't matter. I suggest that you keep the Task Manager opened and keep an eye on the memory allocation and de-allocation. Without the scene and cache it is hard to tell what might went wrong. Thank you. Regards, Kresimir |