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FumeFX, REs and MoBlur - Printable Version

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+--- Thread: FumeFX, REs and MoBlur (/showthread.php?tid=1105)



FumeFX, REs and MoBlur - Jordan - 01-06-2011

Im rendering fumeFx from Final render with image motion blur on the fume and 3D motion blur on the matte objects. This works quite well but when I render out to render elements the FumeFX REs dont get motion blur.
I have saved out a FumeFX_Velocity RE and am using vector blur in Nuke on the REs to get a similar result but its always a bit broken. Is this the best workflow to use?


Re: FumeFX, REs and MoBlur - Jordan - 01-07-2011

Actually the other problem im finding is that I cant get camera motion blur on the fumeFX. What is the correct work flow to get good motion blur (object and camera) on FumeFX?


Re: FumeFX, REs and MoBlur - Jordan - 01-10-2011

Ive added a large inverted sphere to my scene and made it a matte object. Now the camera motion gets blurred properly (I think, or maybe its getting its velocity from the background sphere?).


Re: FumeFX, REs and MoBlur - sitnisati - 01-12-2011

Hello,

It's probably from the sphere as renderer does not know volumetric effect is infront of it. I will take a look on this for the next version.

Thank you,

Kresimir