FumeFX, REs and MoBlur - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: FumeFX, REs and MoBlur (/showthread.php?tid=1105) |
FumeFX, REs and MoBlur - Jordan - 01-06-2011 Im rendering fumeFx from Final render with image motion blur on the fume and 3D motion blur on the matte objects. This works quite well but when I render out to render elements the FumeFX REs dont get motion blur. I have saved out a FumeFX_Velocity RE and am using vector blur in Nuke on the REs to get a similar result but its always a bit broken. Is this the best workflow to use? Re: FumeFX, REs and MoBlur - Jordan - 01-07-2011 Actually the other problem im finding is that I cant get camera motion blur on the fumeFX. What is the correct work flow to get good motion blur (object and camera) on FumeFX? Re: FumeFX, REs and MoBlur - Jordan - 01-10-2011 Ive added a large inverted sphere to my scene and made it a matte object. Now the camera motion gets blurred properly (I think, or maybe its getting its velocity from the background sphere?). Re: FumeFX, REs and MoBlur - sitnisati - 01-12-2011 Hello, It's probably from the sphere as renderer does not know volumetric effect is infront of it. I will take a look on this for the next version. Thank you, Kresimir |