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FumeFX Birth Operator Particle Limit - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: FumeFX Birth Operator Particle Limit (/showthread.php?tid=1058) |
FumeFX Birth Operator Particle Limit - jrand - 08-26-2010 While I am at this, could you guys tell me the birth particle limit to the pFlow FumeFX Birth operator or if indeed there is a limit? Thanks
Re: FumeFX Birth Operator Particle Limit - sitnisati - 08-27-2010 There is a limit and it's set by PFlow. "Particle system has an upper limit of a total number of particles in the system. At each moment of time particle system is able to calculate the current number of particle in the system and how many particles are allowed to be generated to not exceed the limit threshold. Birth and Spawn Operators use this method to find out how many particles they are allowed to generate" Kresimir Re: FumeFX Birth Operator Particle Limit - jrand - 08-27-2010 Ok, I wasn't sure if there was an operator imposed limit or it if was system based. As of 2009 extension pack the limit was raised to 1 billion particles per source (64-bit max). So I assume the the FFX Birth will let me born 1 billion particles. Is that correct? Re: FumeFX Birth Operator Particle Limit - sitnisati - 08-28-2010 It should allow you as it reads the limit value form the PF itself. If it does not allow you, FumeFX and I will have a little talk ![]() Kresimir |