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Kresimir Tkalcec

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Max 2025 Version
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
09-04-2024, 08:02 AM
» Replies: 3
» Views: 365
Afterburn for new version...
Forum: AfterBurn
Last Post: Kresimir Tkalcec
09-03-2024, 04:40 PM
» Replies: 9
» Views: 88
FumeFX 6.0 for Cinema 4D ...
Forum: Announcements
Last Post: Kresimir Tkalcec
06-10-2024, 02:47 PM
» Replies: 0
» Views: 225
Afterburn for Max 2.0?
Forum: AfterBurn
Last Post: Kresimir Tkalcec
03-20-2024, 07:28 PM
» Replies: 1
» Views: 676
FumeFX 6.1.7 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-26-2024, 02:29 PM
» Replies: 0
» Views: 455
attribute [flags] delete
Forum: FumeFX [maya]
Last Post: Kresimir Tkalcec
12-14-2023, 08:05 AM
» Replies: 1
» Views: 629
FumeFX 6.1.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
12-11-2023, 10:02 AM
» Replies: 0
» Views: 391
FumeFX 6.1.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
11-21-2023, 12:11 PM
» Replies: 0
» Views: 311
FumeFX 6.1.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-23-2023, 09:50 AM
» Replies: 0
» Views: 390
FumeFX 6.1.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2023, 09:23 AM
» Replies: 0
» Views: 331

 
  Render fire in Redshift for Max?
Posted by: Fabrice - 01-08-2023, 04:24 PM - Forum: FumeFX [max] - Replies (6)

Hi all,
I found a lot of tuto on how to render smoke in Redshift (on Max)
using the "RS Volume" material and the "smoke" channel...

but I'm looking for the way to render fire (along with the smoke) please?
Cheers


  FumeFX Arnold GPU Render
Posted by: Imatk - 12-04-2022, 07:58 PM - Forum: FumeFX [max] - Replies (1)

I think I already know the answer to this, but does Fume render with the GPU setting in Arnold?


  FumeFX 5.1.3 [max] update
Posted by: Kresimir Tkalcec - 11-30-2022, 10:32 AM - Forum: Announcements - No Replies

Hello,

During FumeFX 6 beta testing we have discovered that there is a bug in Voriticiy I code which caused a lot less detail than expected.
This bug is fixed and included in FumeFX 5.1.3 update that's been released today.

Simulation
- FumeFX crash on low voxel count.
- Vorticity I didn't work properly. It now creates more detail.
- [<<] arrow on fxd channel export was broken. Only doubleclick worked.

Rendering
- Sharpening of fire and temp channels for the FumeFX Arnold/Redshift shader was not working.


  Setup failed to run installation: The Remote Procedure Call Failed.
Posted by: Imatk - 11-27-2022, 09:31 PM - Forum: FumeFX [max] - Replies (9)

As the title says.

I'm getting this error when trying to install the plugin for max.

"Setup fialed to run installation: The remote procedure call failed."

I'm running as an administrator.

I'm running Microsoft Windows 10 Enterprise
Version 10.0.19043 Build 19043

This is happening on every plugin I try to install for fume.

FumeFX 5, and also tried the beta FumeFX 6

Thanks for any help!


  Benchmark scenes?
Posted by: Fabrice - 11-27-2022, 06:34 PM - Forum: FumeFX [max] - Replies (3)

Hi,
the simulation take long time on my machine even with very low settings.
I compare to the "FumeFX for 3ds Max Essentials Part 1 - Introduction and Overview" youtube tuto (at 3:50)
with a default grid + default simple source and my PC is 30% slower.

As the tuto is is 3 years old I was hoping to be at least a bit faster.

Is there a problem with my hardware?
Are there some benchmark scenes to check this?

My config :
Lenovo p620
AMD Ryzen Threadripper PRO 3975WX 3.50 GHz
128Go ram
2xRTX3090 GeForce RTX 3090 Gaming EPIC-X

Max2021 + FumeFx 5.12


  Smoke gradualy appears
Posted by: Fabrice - 11-27-2022, 05:55 PM - Forum: FumeFX [max] - Replies (3)

Hi,
very newbie question:

I'm making some magical smoke (no fuel, no fire)
and I want it to appear very gradualy and get more and more dense over a few seconds.

What parameter should I animate to get this effect?


  FumeFX Vorticity / Krakatoa Water Foam
Posted by: Imatk - 11-22-2022, 05:47 AM - Forum: FumeFX [max] - Replies (6)

I've created a sim in FumeFX.

I've used Pflow with the follow fume node and have particles.

I took those particles and rendered them into partitions in Krakatoa.

Then I meshed those particles with Frost.

I'm trying to add Foam to my render now by utilizing vorticity from the particles, but the only vorticity that Krakatoa recognizes is from Real Flow.

Is there a way to get foam particles that are based off of vorticity out of FumeFX or am I going about this the wrong way?


  Inconsistent smoke animation
Posted by: Fabrice - 11-19-2022, 06:47 PM - Forum: FumeFX [max] - Replies (14)

Hi again,

I have this animated character and I use tyFlow to "mesh" it and then emit some smoke from this TyMesher.



But the smoke sometimes seems to have little "explosions" in it (frames 357 and 393) :
https://vimeo.com/773051972/726ba05e86


It should be linear as there's no animated keys neither on the FumeFx object nor on the FFX Geom Src.

Do you have any idea what can happen please?


  Emit smoke along a mesh portion
Posted by: Fabrice - 11-17-2022, 08:57 AM - Forum: FumeFX [max] - Replies (4)

Hi,
I have this animated character.
I would like him to emit smoke but starting from his head, then head + torso ... until his whole body emits smoke.

How can I achieve this effect?
For example is it possible to emit smoke from an animated polygon selection?


  Viewport display issues
Posted by: Fabrice - 11-15-2022, 08:15 PM - Forum: FumeFX [max] - Replies (5)

Hi all,

in a scene I work I simply cant see the voxel or the GPU viewport display.



I mean :

when I run the simulation everything is fine I can see the voxel or GPU display in the viewports

but as soon as I want to play it (or scrub the timeline) I see none of them.



If I make a new scene from scratch it works fine

so there must be some settings in my working scene that make voxels and GPU display disappear...but wich one?



If anybody has any idea Sad