I seem to be experiencing a conflict when trying to use the plugin combo specified in the subject.
I get this warning when I try running mtoa 4.0.3 (which uses Arnold 6.0.3.0)
Quote:WARNING | FumeFXShader.dll was compiled against non-compatible Arnold 6.2.0.1
The minimum requirements are specified as such,
Quote:Munimum requirements:
- FumeFX 5.0.4 for Maya
- Arnold 5.2
Is there a max requirement? Has FumeFX been tested with newer versions of mtoa? Our floor version of mtoa is 5.2 and complains even louder about the incompatibility.
Quote:00:00:13 1438MB WARNING | [mtoa] Error loading extension library: The specified procedure could not be found.
00:00:13 1438MB ERROR | [mtoa] Call to initializeExtension failed on extension library FumeFXExtension(//phoenix/Tools/Pipeline/Apps/Maya/2020/Windows/modules/FumeFX/extensions/arnold/FumeFXExtension.dll).
00:00:13 1438MB WARNING | unable to load dynamic library //phoenix/Tools/Pipeline/Apps/Maya/2020/Windows/modules/FumeFX/shaders/arnold\FumeFXShader.dll: T
API error detected in plugins\mtoa\extension\ExtensionsManager.cpp at line 734
: (kFailure): Unexpected Internal Failure
Can I get some guidance as to the latest mtoa version compatible with FumeFX?
Sitni Sati releases FumeFX 6.0.1 for 3ds max®.
This update adds new features including 3ds max 2024 support, FumeFX boundless adaptive grid improvements, Gen Surface node particle creation based on texture color, geometry slope and more.
March 15, 2023 - Sitni Sati releases FumeFX 6, the latest update of their popular fluid-dynamics plug-in for 3ds Max®.
Development of FumeFX 6 was an immensive task as Sitni Sati expanded FumeFX capabilities with NodeWorks, a node-based multiphysics solution that includes particles, rope, rigid body dynamics, cloth, soft body dynamics, inflatable softbody, voronoi fracture, flock simulation, character animation control, voxel grid manipulation, node based access to FumeFX simulation and sources and many other tools.
NodeWorks provides direct support for Arnold points, splines, instances, custom channels and procedurals which significantly boost productivity and flexibility. In addition to the NodeWorks, Sitni Sati have developed a new vorticity model - Pyro Vorticty that adds fine detail to fire and smoke channels with minimal flow disruption. Also, users can now add pressure to the simulation directly from sources and have more control over the adaptive grid boundaries.
FumeFX fluid dynamics along with NodeWorks provide artists with valuable tool that can create a completely new range of visual effects directly inside 3ds max more efficiently and cost-effective than ever before.
My longtime server finally died and I am moving all licenses to a new server. I was able to activate FumeFX, DreamScape and Afterburn. But when I try to activate the FumeFX SL licenses, it hangs and never works.
I'm trying to get Afterburn installed (Max 2022, Win 10) I already have FumeFX installed and running OK.
I ran the installer as an Administrator and it seems to have installed fine. However when I run Max I get the following error:
DLL <C:\Program Files\Autodesk\3ds Max 2022\Plugins\AfterWorks\AfterBurn\Afterburn.dlr> failed to initialize.
Error Code 127 - The specified procedure could not be found.
I've checked the Afterburn plugins folder and there are 4 files there:
ABShadowMap.dlr
AfterBurn.dlo
AfterBurn.dlr
AfterBurnPFlow.dlo
There is no Afterburn in my Environment and Effects dialog. But I do have Afterburn Glow and also Sticky Particles.
When I try to install fumefx (seems to be the only one with this issue... so far) it fails with this error:
"Setup failed to run installation: The remote procedure call failed."
I have gone to services and verified that the Remote Procedure Call (RPC) is running.
The Remote Procedure Call (RPC) Locator is running.
But I can't install this program.
Never ran into this before so hoping someone here has and knows what the heck is going on.
Also if I run the install without right-clicking and using "Administrator" option it fails with a different error:
"Error installing iKernel.exe: Files accessed"
Not sure if that helps... but also never had that happen either.
I haven't heard back from the support email from Sitnisati and it's becoming absolutely RIDICULOUS that this thing isn't working.
I now am starting to understand why people have gone to Houdini for an all-in-one solution.
Been trying to get this to work for MONTHS.
I have very little faith that anyone here will know how to fix this issue... but I'm desperate and since I can't get the actual staff to reply I'm hoping someone else here has run into the same problem.